Blackmoon Prophecy III sees the return of the tent item, but with a twist. Anyone who has played Breath of Fire games will know of the camp scenes in those games, and should immediately feel right at home with what's being done in this game.
Players will receive the tent item just before they leave the starting town of Daguero. This item may be used on any overworld map to travel to the camp scene. Here's what you've got on the camp scene and how you can interact with everything:
- Party Members: Everyone that you have recruited will show up on this map and will just be chilling around the camp. They'll usually pipe up with plot-related bits of dialogue. I'll probably permit some other form of functionality here as well that I haven't yet thought of. Flirting with the idea of being able to rename party members here and change their attire slightly.
- Non-Playable Characters: Some NPCs will come along with you for your adventure. Some of them. like Ronan's girlfriend Melodi, will just be along to offer moral support. Other NPCs will be able to provide goods and services.
- Music Player: Players can change the camp scene's BGM whenever they want by interacting with the record player by the tent. Whenever the player cooses a new BGM for the camp scene, that BGM will play whenever the party uses their tent item.
- Quest Journal: On a table to the right of the tent is the quest journal. This exists to remind players what their current objective in the game is.
- The Tent: The star of the camp scene, obviously! If you enter the tent, you may use one sleeping bag to fully restore all HP/MP to the entire party. This makes sleeping bags valuable items since, outside of the camp scene, they ordinarily only restore 50% of each stat to one party member. Sleeping bags will be useful when deep in a dungeon, but will be supremely powerful when the player is on the world map and able to access the camp scene.
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