Thursday, June 25, 2020

Vulgate Sewers WIP

Currently working on the Vulgate Sewers dungeon. Here's what is completed so far.



Two things to note:
1. There's still no Phoenix Down animation yet.
2. I noticed Detonator could be used outside of battle for some reason and corrected it mid-recording.

Blue Magic

Blue magic is now working just the way I wanted! When Zenon (the blue mage) is targeted by a blue magic ability, he will learn it immediately. Huzzah!

Here is Zenon learning Detonator from a grenade and then using it to deal major damage to a sewer rat.


Tuesday, June 23, 2020

Esper World & Gaia Camp Scenes

Made sure that the tent scene changes based on what world you're in. I feel like I really need to focus on that kind of attention to detail since the Esper World looks so different. Fun little ambient changes, the BGS on Gaia camp screen is crickets chirping while the BGS on the Esper World camp screen is howling wind.


Tuesday, June 16, 2020

Esper World Minimap

Minimap for the Esper World is now complete. I have to add location dots to it, but things are looking good. This should definitely help players avoid feeling lost in this strange new world.


Sunday, June 14, 2020

Battle Transition Effect

Decided this morning that MV's default battle transition effect just would do, so I started poking my head around looking for transitions that would work. At first I attempted to use Mog Hunter's, but they don't seem to work with my project for some reason (a million errors appear whenever a battle is encountered), so I kept looking until I found this:



This the Dynamic Encounter Effect plugin by tale. It emulates the Final Fantasy X battle transition pretty well, but doesn't offer the ability to play additional sound effects for the glass breaking and such, so I had to make my own sound effect for this. Overall, kind of happy with how it turned out.