Before I mention how the minimap is setup, let's look at this:
When players are standing one tile away from a location, the name will appear on screen. If the location is a dungeon, or contains hostile encounters, a suggested minimum level will also appear on the screen (though I may remove this). When the player activates the event that shows the location name, it then interacts with the event that controls the minimap to tell it, "hey, the player has visited this place or at least knows that it exists so please make it show up on the map."
This can be seen in action in the following video:
So, whenever the player brings up the minimap by pressing the "page up" key, they will see all locations that they have discovered. Towns and neutral locations are marked with white dots, while dungeons and hostile areas use red dots (will change the hue so that they stand out more). Pressing the "page down" key will dismiss the minimap.
Though not implemented yet, MogNet GPS pads will also return to help guide players around the world of Gaia.
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