Saturday, May 16, 2020

Status Conditions

Blackmoon Prophecy III will feature a long list of status conditions.

KO: We know what this is. Reach zero HP and you're out.
Blind: Physical attack hit rate reduced by 90%, cannot inflict critical hits.
Blink: Increases evasion by 25%. I may increase this further.
Berserk: Become uncontrollable and attack enemies at random. Increases attack power by 20%.
Bravery: Increases hit rate by 100% and critical hit rate by 15%.
Confuse: Become uncontrollable and attack enemies and party members alike at random.
Curse: Greatly lowers resistance towards all elements.
Discord: Cuts all stats in half.
Empower: Increase magic power.
Fever: Take increased fire damage and become highly susceptible to poison.
Flu: Take increased blizzard damage and become highly susceptible to poison.
Frail: Lowers maximum HP by 25% and reduces physical defense to 1.
Haste: Increases speed by 25%.
Osmose: Lose 10% of total MP each turn.
Poison: Lose 10% of total HP each turn.
Protect: Increase physical defense by 50%.
Reflect: Redirect all magic abilities at enemy.
Regen: Gain 10% of total HP each turn.
Shell: Increase magic defense by 50%.
Silence: Cannot use special abilities or cast spells.
Sleep: Put to sleep. Cannot act for a few turns or until struck by physical attack.
Slow: Decreases speed by 25%.
Stalwart: Increases maximum HP by 25%.
Stop: Become immobilized and unable to act for several turns.
Zombie: Become highly susceptible to holy damage, HP and all stats are lowered. Cannot be KOed.

All status conditions will have animations that play over the affected targets. I will not use the SV overlays, as I feel they don't fit the aesthetic of the game. Here's blind and poison in action:



When blinded, a dark cloud covers the character's face much like in the 3D Final Fantasy games on the original Playstation. For poison, the character glows green and poison bubbles drift upward from them.

Enemies will also visually show their status ailments more clearly than in the past as well. Here is the first boss of the game, Bottomswell, enjoying being poisoned by Aysha's Granaldo summon.


Looking forward to doing animations for all status conditions (though some will just be glows/tints applied to the characters). I'll post more in the future when I have a good number of them completed.

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