It’s been a little while since I’ve posted anything on RMN about Blackmoon Prophecy III. I’ve quietly been working on the game off and on, having bursts of motivation here and there as well as 2-3 week long lulls from busy work weeks as well as me just being distracted by new, shiny games that steal my attention away from working on my own projects. I feel like I’ve made some decent progress lately, so I just want to give a few updates on the game’s progress.
First off, game length. After working on this current incarnation of the game since late 2019, I believe that the game is probably 120-180 hours in length at the time of this writing. With the game starting to have a bit of substance to it, I’ll probably be looking for anyone interested in giving the game some test runs soon. I would ideally like testers to be familiar with at least one of the previous Blackmoon Prophecy games so that they understand the world a little better and have more of a grasp on the actual setting than someone who would be wandering in without any understanding of what the Blackmoon Prophecy universe is like. I’ll likely look for at least one tester this month just so that I can get feedback/opinions from someone other than myself, so feel free to leave a comment if you’re interested in that.
The game is still lacking a complete intro, which is because I do not yet have a solid idea of what a specific location will even look like that will be featured in the intro. The complete intro will have panning shots with text similar to the intro in Final Fantasy VI. The location I do not have a graphical style for yet is basically the equivalent of Vector in Blackmoon Prophecy III, so potential testers should be advised that the intro is not complete yet.
Anyone interested in further updates, feel free to check out the dev log on Blogger. I also post lots of screenshots and small info blurbs on Discord!
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