Saturday, December 27, 2025

"Vahn Needs Friends" Test Build

Reminder: Turn switches on for Thomas and Lancer so that the optional characters can show up in the merged world for them.
0896: Lyric
0904: Adder
Switches for camp NPCs to appear 


New Characters:
Cid
Moguel
Oliver

Returning Characters:
Adder
Ami
Bosche
Elina
Laka
Lyric
Nobumasa
Oalston
Siegfried

Locations (Ordered):
Rift Shrine
Eagle's Craddle
Arcane Library (optional)
Clestance (optional)
Clestance Cave (optional)
Mythril Mine (optional)
Douzmir Lake (optional)
The Wildgrowth (optional)
Faluhd Castle (optional)
Dragon Point (optional)
Ancient Caves (optional)
Ancient Castle (optional)
Garamonde (optional)
Vilaheim (optional)
Mount Houzell
Borealis Cave
Lindblum Castle
Cleft of Wind
Floating Ruins
Everlasting Tangle
Cave to the Underworld
Inferno Chamber
Darnecles Castle


Boss Index + Recommended Levels:

Eagle's Craddle: Pirate Crew (34)
Clestance Cave: Intangir (34)
Mythril Mine: Mythril Dragon (35)
The Wildgrowth: Navidon (35)
Douzmir Lake: Gilgamesh (36)
The Wildgrowth: Lysha (37)
Faluhd Castle: Mimic (37)
Ancient Cave: Vritra (37)
Ancient Castle: Shino (38)
Overworld: Red Giant (38)
Mount Houzell: Minotaur (38)
Lindblum Castle: Cagnazzo (38)
Floating Ruins: Babariccia (39)
Everlasting Tangle: Yemaja (40)
Inferno Chamber: Rubicante (40)
Douzmir Lake: Lady of the Lake (40)
Overworld: Bahamut (40)
Ancient Castle: King Zemus (41)
Rift Shrine: Diablos (41)
Auslen: Grafvitnir (42)
Douzmir Lake: Ashmog (42)
Floating Ruins: Xiuhcoatl (42)
Frostwood Clearing: Erenkyl (42)
Infinitarium: Luminaris (42)
Magma Chasm: Balaur (42)
Mount Houzell: Rudra (42)
Rodenia: Kulshedra (42)
Ancient Castle: Apophis (42)
Ancient Castle: Omega Weapon (TBD)

New Camp NPCs:
TBD

New Marks:
Hunter's Guild HQ: Deathguise
Hunter's Guild HQ: Diamond Weapon (not yet in game)
Hunter's Guild HQ: Shinryu
Hunter's Guild HQ: TBD
Hunter's Guild HQ: TBD
Hunter's Guild HQ: TBD
Hunter's Guild HQ: TBD
Hunter's Guild HQ: TBD
Hunter's Guild HQ: Yiazmat (not yet in game)

New Nethicite:
Zorigami (Luck +1, Maximum MP -4, Speed, +6)

New Summons:
Alexander
Bahamut
Diablos
Shemhazai
Starlet

New Activities:
1. Faluhd Castle is now fully explorable.
2. Gygas Arena fights now go up to 90.

Bosche Changes:
1. Attack command now also inflicts additional damage based on luck stat.
UPRC's Notes: Luck is technically Bosche's main stat, as many of his heals scale off of it. I wanted to make luck even more impactful as well, so his physical damage from bows will factor his luck into the damage formula as well.

Darius Changes:

1. Increased damage of Darkside and Darkwave slightly.
2. Reduced cost of Darkside from 25% to 10% of maximum HP.
3. Reduced cost of Darkwave from 40% to 20% of maximum HP.
UPRC's Notes: Darius was starting to become lackluster with his shadow elemental ability damage. These changes were made to make him a true monster with these abilities and requiring less extreme HP costs to use.

Laka Changes:
1. Decreased defense slightly.
1. Decreased maximum MP slightly.
2. Increased spirit slightly.
3. Increased vigor.
UPRC's Notes: Laka is a fighter when she's not casting green magic or stealing. In order to make her the speedy glass cannon she is supposed to be, I've decreased her physical defense a little, upped her magic defense (since she is technically a mage as well), and bumped her vigor up dramatically because I've observed that she lags a bit in attack power when given equipment that doesn't necessarily prioritize increasing her vigor. Her attack power will now be comparable to Siegfried's. Laka will be able to hit much harder at all points in the game.

Nobumasa Changes:
1. Attack command now also inflicts additional damage based on spirit stat.
UPRC's Notes: Like with Bosche, I wanted Nobumasa to be able to inflict damage when he is built around his primary stats (which are vigor and spirit). Nobumasa's spirit stat is now added to the damage formula for his basic attack damage. This will also help keep him closer to Darius, Siegfried, and Vahn as one of the main attackers in the game.

Vera Changes:
1. Decreased maximum MP very slightly.
UPRC's Notes: This version of Vera is the strongest she has ever been in any Blackmoon Prophecy game. She's being continually adjusted so that she can't just spam OP damage every single turn for long periods of time.

Summoning Overhaul:
Summons now have a cooldown when used, so the same summon cannot be used every turn. These are the cooldowns for each summon in the game right now.
Alexander - 4 turns
Bahamut - 5 turns
Diablos - 4 turns
Catoblepas - 2 turns
Fenrir - 5 turns
Golem - 5 turns
Ifrit - 2 turns
Kirin - 1 turn
Leviathan - 3 turns
Odin - 1 turn
Phoenix - 5 turns
Ramuh - 2 turns
Shemhazai - 5 turns
Shiva - 2 turns
Starlet - 1 turn
Unicorn - 2 turns
Zona Seeker - 5 turns

Fixes and Odds & Ends:
1. Adder, Darius, and Siegfried can no longer equip light armor.
2. Buffed the Combat Gi light armor to provide slightly more defense and vigor.
2. Petrify is now set to end after 20 turns if it is not healed in battle.
3. Masonry Vest now resists Petrify instead of Poison.
4. Reflect status now causes affected targets to glow white in battle.

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