Welcome testers to the July test build of Blackmoon Prophecy Remake! This is the BIGGEST update yet for testing, covering from Thunder Mountain until the end of Lenadia. Here's everything new that you can check out in this build.
Note for Lancer: You will get the Quetzalcoatl nethicite in your inventory as soon as you are on the overworld map. Because of an issue on my end, you didn't get it when you beat Quetzalcoatl in the last test build. If your Elina is already level 12, she'll also learn Haste which I don't believe was ready in the last test build. None of this applies to Thomas because his characters are at slightly lower levels, and he acquired the Quetzalcoatl nethicite.
New Characters:
Darius
Nobumasa
Oalston (returns)
Siegfried
Vera (returns)
New Locations (Ordered):
Hillsdale (optional)
Darius
Nobumasa
Oalston (returns)
Siegfried
Vera (returns)
New Locations (Ordered):
Hillsdale (optional)
Hillsdale Chocobo Forest
Wayfarer's Rest
Aether Mine
Organa
Faluhd Castle (optional)
Mount Matoya (optional)
Silvera (optional)
Silvera Chocobo Forest
Kohlingen
Kohlingen Chocobo Forest
Kohlingen Mines
Central Lenadia Chocobo Forest
Rift Shrine
Wayfarer's Rest
Aether Mine
Organa
Faluhd Castle (optional)
Mount Matoya (optional)
Silvera (optional)
Silvera Chocobo Forest
Kohlingen
Kohlingen Chocobo Forest
Kohlingen Mines
Central Lenadia Chocobo Forest
Rift Shrine
Miasma Stream Dungeons (optional)
Conall Curach
Conall Curach
Daguero
Great Plains Cave (optional)
Great Plains Lightning Rod
Cid's Laboratory
Nideen
Bragg's Folly
Cornelia
Lenadia City
Lenadia Castle
Wind Shrine
Nideen
Bragg's Folly
Cornelia
Lenadia City
Lenadia Castle
Wind Shrine
New Marks:
Albatross (Daguero)
Elvoret (Nideen)
Iguion (Silvera)
Mist Dragon (Silvera)
Plains Worm (Daguero)
Ralvurahva (Hillsdale)
Rhizopas (Silvera)
Rider (Mohadmal Port)
Slaven (Hillsdale)
Whydah (Nideen)
Rider (Mohadmal Port)
Slaven (Hillsdale)
Whydah (Nideen)
New Nethicite:
Atomos
Cihuacoatl
Garuda
Quetzalcoatl (only for Lancer since he missed it, is added to inventory on world map)
New Activities:
1. Auction House (Kohlingen)
Atomos
Cihuacoatl
Garuda
Quetzalcoatl (only for Lancer since he missed it, is added to inventory on world map)
New Activities:
1. Auction House (Kohlingen)
2. Miasma Stream dungeons (access via Rift Shrine)
New Side Quests:
1. Elder's Request: The elder of Hillsdale wants you to hunt a monster in the desert.
2. Lifting Silvera Curse: Defeat the evil entity at the top of Mount Matoya that has cursed the town of Silvera.
3. Magicite Cluster: Bring Godot in the Rift Shrine a Magicite Cluster to summon Esper assistants. This is not completable yet, but you can interact with Godot about the side quest.
New Window Skins:
Chocobo's Dungeon 2
Crisis Core Final Fantasy VII
Final Fantasy Crystal Chronicles: Ring of Fates
Final Fantasy Dimensions
Final Fantasy III DS
Final Fantasy Mystic Quest 2P
Final Fantasy Tactics Advance
Final Fantasy Tactics Advance variant
Final Fantasy X-inspired
Final Fantasy XIII
Game Boy
Greyscale Final Fantasy VI
Greyscale Final Fantasy VII
Translucent Final Fantasy VI
Everything Else:
1. Can now switch between 816x624 and 1024x576 resolutions. This feature is experimental.
New Side Quests:
1. Elder's Request: The elder of Hillsdale wants you to hunt a monster in the desert.
2. Lifting Silvera Curse: Defeat the evil entity at the top of Mount Matoya that has cursed the town of Silvera.
3. Magicite Cluster: Bring Godot in the Rift Shrine a Magicite Cluster to summon Esper assistants. This is not completable yet, but you can interact with Godot about the side quest.
New Window Skins:
Chocobo's Dungeon 2
Crisis Core Final Fantasy VII
Final Fantasy Crystal Chronicles: Ring of Fates
Final Fantasy Dimensions
Final Fantasy III DS
Final Fantasy Mystic Quest 2P
Final Fantasy Tactics Advance
Final Fantasy Tactics Advance variant
Final Fantasy X-inspired
Final Fantasy XIII
Game Boy
Greyscale Final Fantasy VI
Greyscale Final Fantasy VII
Translucent Final Fantasy VI
Everything Else:
1. Can now switch between 816x624 and 1024x576 resolutions. This feature is experimental.
2. Status screen now shows hit rate, evasion, critical hit rate, MP cost, and XP rate.
3. Characters now flash in battle when affected by Haste, Protect, Shell, and Slow.
4. A sound effect now plays when Laka jumps at the enemy to steal from them.
4. Changed the appearance of the HP and MP gauges.
5. Changed colours of stat increases/decreases on equip screen when changing equipment.
6. Enemies can now be healed by elements that would regularly heal them in mainline Final Fantasy games (ie. Fire on a Bomb will heal it since they are both fire).
7. Healing magic and restorative items now damage undead enemies.
8. Rebalanced some magic slightly. Cure is a little weaker at higher levels, and Drain is more effective now.
9. Changed the formula for how much MP Ami's Cheer restores. It will increase as she levels up.
10. The original version Blackmoon Prophecy is on the launcher, but the button does NOT work in the test build because I don't want to bundle it with the remake when we're just doing test builds. Both versions will be playable from the launcher when the game's done!
3. Characters now flash in battle when affected by Haste, Protect, Shell, and Slow.
4. A sound effect now plays when Laka jumps at the enemy to steal from them.
4. Changed the appearance of the HP and MP gauges.
5. Changed colours of stat increases/decreases on equip screen when changing equipment.
6. Enemies can now be healed by elements that would regularly heal them in mainline Final Fantasy games (ie. Fire on a Bomb will heal it since they are both fire).
7. Healing magic and restorative items now damage undead enemies.
8. Rebalanced some magic slightly. Cure is a little weaker at higher levels, and Drain is more effective now.
9. Changed the formula for how much MP Ami's Cheer restores. It will increase as she levels up.
10. The original version Blackmoon Prophecy is on the launcher, but the button does NOT work in the test build because I don't want to bundle it with the remake when we're just doing test builds. Both versions will be playable from the launcher when the game's done!
Estimated level to be at upon completion after the Wind Shrine is level 15. Don't worry if you are above or below this level! You will receive a prompt on the overworld when you have finished the test build. You can then save and quit, mess around, or whatever!
I am anticipating that the next test build will be in late August, but it may move forward if I get a lot done by then!
Happy testing!
No comments:
Post a Comment