Dear Players,
Looking forward to seeing you again!
Sincerely,
Lindblum Castle
Most of the intro segment for Blackmoon Prophecy Prelude.
There's a obvious typo when Branch confronts a Branch solider, can you spot it? Video also ends at the boss fight because I forgot to dumb down the fight because it was previously going to be unwinnable (still unwinnable on PC, adjustments to make it winnable were done on my laptop which I'm not on).
In order to flesh out how some systems will work, I've created this little survey quickly to see how people feel about certain systems that will be in place and how each player would personally like to see them function. The results of this survey may affect how I develop the game.
Something to show off tonight! This is part of Blackmoon Prophecy Prelude's intro. There will an ominous panning bit BEFORE this intro sequence that will be similar to the panning shots at the start of Final Fantasy VI. I will add those parts at a later date!
Time for a little update!
I've been toiling away pretty heavily today on getting the database sorted and I aim to have a functional intro done by the end of the week which is a lofty goal since there's really no form of any intro in the game at all right now. Anyway, these portraits have been imported into the game for a while, but I'm just getting to them now on here (I shared them a while ago on Discord). Here are your eight permanent party members!
Two videos to show off today!
The first video is the world map. It is intended to be similar to a tactical RPG's world map in that the player moves about on an illustrated world map and selects a location to enter. Players will unlock new locations on the map as they progress. Blue locations are towns, red are hostile areas where the player can fight generic enemies, yellow are mission locations, and white are optional non-combat areas.
It was pointed out on YouTube by Kaimi Kreissel that the A and R in the location preview images were too similar to one another. I agreed and have since fixed this by adding an additional black pixel to the R, but this change was made after the below video was recorded.
Next video is the very first battle test! There's not much in place yet, but it's a great start I feel. I'm reusing a lot of assets from the cancelled Blackmoon Prophecy III such as the battle transition and many sound effects. I'm also pixelating the RTP battle animation files (shrinking by 33% and then resizing them back to their original sizes via pixel resize) to give them a nice pixelated SNES look.
Decided that I'd show off some of the field sprites for this game since I've been making quite a few this week!
Wondering who they are? Well...
1. Adder Legault: General of the Branch Dragoons. In the first Blackmoon Prophecy, he is known as Lord Adder.
2. Ami Peperro: A fledgling blue mage in training from the Lenadian town of Palumpu.
3. Arvis Beryl: A strategist and tactician assigned to work under Vergil. Arvis is related to Cid Beryl, the Commander of the Augurers in Blackmoon Prophecy II.
4. Bosche Gore: Relic seeker and treasure hunter extraordinaire! Bosche Gore returns in all his chaotic glory. As usual, he won't really speak much sense.
5. Braak Amiro: General of the Ivalician Army. He is one of the four elite generals who make up the "Four Swords of Ivalice".
6. Darius Nobleton: A young Branch dragoon who is eager to impress.
7. Deckar Casca: General of the Ivalician Army. He is one of the four elite generals who make up the "Four Swords of Ivalice".
8. Dragoon: Just a typical dragoon sprite!
9. Gran Goldmore: Regent of Lindblum. He steps in to lead the Kingdom of Lindblum when his brother, King Edward Goldmore, goes missing.
10. Jasmine Amiro: Sister to General Braak Amiro.
11. Jastira Foxglove: Recruiter for the Lindblum Army.
12. Lanse Crescent: An aspiring mercenary with an adventurous heart. He hails from the Kingdom of Branch.
13. Ronan Solaris: A youthful Kindred from the Lenadian town of Daguero. Fun fact, Ronan was one of the two main characters from the defunct Blackmoon Prophecy III.
14. Sabino Ricci: Head of the Mage Academy and Lindblum's senior most magic authority.
15. Salia Fleuret: Best friend of Vergil Augurelt. She is the deuteragonist of the game.
16. Siegfried Sigmundson: A swordsman from the remote Lindblum town of Kaipo.
17. Vera Farabrandt: A Kindred and General of the Ivalician Army. She is one of the four elite generals who make up the "Four Swords of Ivalice".
18. Vergil Augurelt: Main character from the Lindblum town of Port Alraune.
19. Zeul Raithwall: Lord of the Ivalician Military.
Just a visual example of what will happen when a character is recruited or a special character joins the party.
While inputting random names to test that, I realized that there will be a lot of possibilities. I inputted 40 names for testing and I was still only only the letter D!
As I get closer to finishing SMWX (my Mario Bros. X side project), I'm starting to ramp up sprite production. A lot of Blackmoon Prophecy: Prologue's sprites are edits from Record Keeper, though a few returning sprites from the other Blackmoon Prophecy games may pop up! Here are the characters/classes that I have finished battle sprites for so far.
From left to right...
Vergil Augurelt, the main character.
Salia Fleuret, the deuteragonist.
Paladin, the character class.
Archer, the character class.
Ami Peperro, a returning character from Blackmoon Prophecy. Her involvement will not be extensive, otherwise she would be a war hero in the first game.
Dragoon, the character class.
Black Mage, the character class.
Blackmoon Prophecy: The Crystal War was a bit of a mouthful, so I've changed the name. The project will now be called Blackmoon Prophecy: Prelude!
I've got a few little screenshots of WIP stuff to share here today. Keep in mind that none of this is at all finalized.
The title screen. There are cloud layers that pan/scroll, which makes this title screen look REALLY neat in motion. |
Getting the battle look down. Using Dawn of Souls/Pixel Remaster stuff! The HP/MP bars have been removed since this screenshot was taken. |
I shared all of these on my Discord server already (link is in the sidebar in case you're not there!), so folks there would have already seen these. I'm hoping to have more new stuff in the coming days and weeks that I can share here.
This has been a known project on Discord for several days, but I'm going to resurrect this dev blog to post about it! Introducing... Blackmoon Prophecy: The Crystal War!
Players assume the role of Vergil Augurelt from the remote Lindblum town of Port Alraune. When Branch dragoons come and attack, he and his friend Salia Fleuret defend their hometown. Vergil and Salia are not enough on their own, and the Lindblum Army arrives to save the day. Vergil and Salia learn that King Kain Silverson, King of Branch, has declared war on the world and seeks to gather the Crystals of the Element. Vergil and Salia are drafted into a growing alliance of kingdoms devoted to stopping Branch's tyrant king.
Vergil is the main character, Salia is the deuteragonist (player controls Vergil while Salia is always present - but she does not necessarily have to be in the party). When drafted (very, very, very early on) by the Lindblum Army, Vergil's bravery in Port Alraune sees him given command of his own fledgling squad along with a small airship, the Queztal (Lindblum is mass producing small airships for the growing conflict with Branch). Arvis Beryl serves as tactician aboard the Queztal, advising Vergil on available missions and activities that warrant their attention. Sylphie Viceley serves as the Queztal navigator. The player can change their party on the Queztal, and I'm hoping to have a regular party size that's greater than the standard four members. Ideally, I want five or six.
There's no world map. The player can use the airship to travel directly to certain locations on a map Sylphie has (it will be a drawn map of the world from the first game that fills the screen when the player looks at it). Mission locations are where the player will land with an assembled party and either:
When a mission location is "beaten", it's done and will be removed from the map. Friendly locations, however, persist forever on the map. The player can visit these locations to learn about new mission locations, buy items and equipment, and visit recruitment offices where they can obtain somewhat randomly generated characters to fill their army. Each recruitment office has three characters who can be recruited. Many characters will be able to be recruited. You will pretty much be allowed to have as many, or as few, as you want.
Characters recruited at recruitment offices are generic characters with no plot importance, they're simply soldiers in your squad. They can be male or female and will be randomly given a job and name.
Vergil and Salia do not have fixed classes and instead the player will be able to customize how these two characters function (with Vergil's stats being more geared towards fighting and Salia more towards magic). Additional important characters who join the squad later (say Vera as an example, but she won't, just need someone important for the example) will have operate outside of the job system as well and will have abilities/stats themed around who and what they are.
In a way, it's a tactical RPG until you enter a mission location, at which point it's a regular RPG with cutscenes, encounters, etc. This is going to be my weekend project once SMWX is finished in about two weeks (though starting some sprite editing very soon). Penumbra Crystallis will be worked on Monday to Friday (sometimes on weekends if I feel it needs more work). This is a side project, so I don't expect it to be too grand. Once I settle into a nice groove, it will also be easy to make solid progress on it since it's not an expansive game with a sprawling world map and such. It's more "location focused" like, say, Final Fantasy Tactics.
For now, I am just doing some sprite work, but will commence working on this on weekends soon!