Tuesday, October 13, 2020

Blackmoon Prophecy No Longer Supported

Blackmoon Prophecy (the original) is no longer being supported in any form going forward. This means no bug fixes, changes or additions, or any other form of meaningful updates. With the game being completed in 2012, eight years ago now, I just feel like it's time to move on. This feels like a decision I should have made ages ago, but Blackmoon Prophecy II and III existing made me feel as if I was obligated to keep doing small updates on the original.

Blackmoon Prophecy III biting the dust is partly responsible for this decision, but not fully. Like I said, I just feel like it's time for me to focus on other things. Blackmoon Prophecy II will still receive the odd minor fix here and there probably for another year or so, but I don't expect to continue supporting that game either beyond 2021. I want to focus on other things that are not fan game related, and this does mean the gradual phasing out of all support for anything Blackmoon Prophecy related (though I will still enjoy reading comments and reviews as well as watching Let's Plays).

Saturday, October 3, 2020

Blackmoon Prophecy III Cancellation

 My computer was having a seizure when trying to copy a large file, and I realized the issue wasn't going to correct itself and I would have to forcefully reboot. I was working on Blackmoon Prophecy III at the time, so I closed RPG Maker MV and then forced my computer to reboot itself.


After getting back into Windows, I found that Steam couldn't detect MV, so I had to get it to recognize that it was still installed. When that was done, I tried to open Blackmoon Prophecy III to pick up where I left off. I was greeted with a "cannot read Game.rpgproject" error, so I copied one from another folder. Tried to open the game again, and suddenly I had the same error, but with Skills.json. I checked the Skills file and found it to be completely blank (though still with its original 100ish kb file size). Common events, monsters, items, armors, etc. All of them suddenly blank with the exception of the actors and classes files.

I've lost so much work because of this. My entire database, outside of the very empty actors and classes tabs, are gone. I've lost a colossal amount of work, and I can't even begin to wager how long it would take to rebuild the database. For the time being, I don't have it in me to even try. I just can't bring myself to redo dozens of hours of work. I do not have backups at all, so it looks like there's nothing I can do. I just feel awful about this. Though I do feel like I have a knot in the pit of my stomach right now, I'm not angry or frustrated. If anything, I just feel weirdly empty over losing so much work like this.

Unless I miraculously find a fix for this, I'm afraid that I don't think I will be continuing with this project any longer. I'll poke around for a bit, but it's looking pretty grim.

Thursday, October 1, 2020

Current Master Ability Chart

Happy October 1st! 

As I continue to work on Blackmoon Prophecy III, more and more abilities make it into the game. I decided to share my chart that shows what I plan to include as far as abilities go. There are additional abilities not present on this chart that are gained through equipment augments (which I'll talk about in the future). These are only abilities gained via leveling or in Zenon's case, having blue magic spells used on him.


Now, what use would this be if I don't describe what these abilities are? I'll go over what these abilities are all planned to do and will omit series mainstays that don't need explanations (such as the Fire spell, I think we're all familiar with it by now).

Aster's Abilities (Alchemy)

All of Aster's abilities consume 1 of the item type that the ability is named after (her Potion ability consumes a potion) and does roughly the same thing that the item normally does, but targets either all enemies or party members rather than just affecting a single target. Effective is also slightly reduced (potion item heals one for 250 HP, Potion ability heals entire party for 200 HP).

Aysha's Abilities (Blade)

Bushido: Allows Aysha to take twice when using Fight command for a few turns.
Clarity: Heals Aysha. Amount healed for is based on own luck stat. Chance of critical heal.
Climhazzard: Strong attack that deals twice as much damage as a regular attack.
Counterattack: Aysha will counter physical attacks made against her for a few turns.
Cutting Edge: Strong physical attack that makes enemies bleed (lose 1% total HP per turn).
Darkside: Costs 15% of maximum hit points to inflict shadow elemental damage.
Iainuki: Consumes 15% of own max HP to deal massive damage with chance of KO.
Minus Strike: Deals damage equal to Aysha's current HP subtracted from her maximum HP.
Renzokuken: Deal heavy physical damage multiple times.
Wall Break: Destroys shield effects such as protect, reflect, and shell on a single enemy.

Bayu's Abilities (Flair)

Beat Rush: Physical attack that ignores defense and deals 1.5 times normal damage.
Breaking Point: Costs much of user's own HP. Target's hit points are reduced by 75%. Not usable on bosses.
Burning Rave: Heavy fire damage to all enemies.
Chi Block: Prevents target from receiving any healing or positive status conditions for several turns.
Cleanser: Removes all negative status conditions from self.
Death Rush: Reduces target to 1 HP.
Galaxy Thrust: Reduces HP of all enemies by 20% and may inflict slow or stop.
Maelstrom: Heavy water elemental damage to one with chance of inflicting flu or KO.
Mantra: Restores some HP to the party. Amount healed for is based on Bayu's strength.
Soul Spiral: Restores HP and MP to target at expense of user's own life.
Tiger Break: Strong physical attack that damages enemy's physical attack power.
Veteran Fist: Deals damage equal to number of battles fought.

Godot's Abilities (Black/White Magic)

Bane: Shadow elemental damage to one enemy.
Exorcism: Holy damage to all enemies. Will automatically KO undead targets.
Full-Life: Restore life to a fallen party member. They return with maximum hit points.
Panacea: Removes fever, flu, and poison status conditions.

Moguel's Abilities (Gambit)

Bribe: Sacrifice gil to make an enemy flee from the battle.
Gilgame Heart: Use gil to heal party.
Lucky Sevens: Inflicts 777 damage. Costs 7% of Moguel's maximum HP.
Modulator: Randomly inflicts haste, slow, or stop on all targets.
Moogle Rush: Calls forth moogles to trample all enemies. May lower defense.
Random Heart: Heals the entire party. Variance is EXTREMELY high.
Risky Strike: Very strong physical attack that has a high chance of not doing any damage.
Roulette: Randomly targets an enemy and forces the KO status on them. Does not work on bosses.
Seventh Heaven: Deals damage based on Moguel's luck stat multiplied by 7.
Stellar Circle 5: Physical attack that does 250% regular damage.
Stray Strike: Physically damaging attack that has a massive damage variance.
Virus Dart: Deals low damage and very low chance of inflicting any negative status condition.

Ronan's Abilities (Lancer)

Aerial Strike: Strong physical attack. Deals more damage to flying enemies.
Armor Break: Lowers physical defense of one enemy.
Barrage: Physical damage to all targets. Cuts through defense.
Bug Killer: Physical attack that deals more damage to bugs.
Debilitator: Deals low damage and lowers target's elemental resistances.
Destabilizer: Reduces all enemies' chance of critical hit to 0%.
Dragon's Crest: Strong physical attack that grows stronger by defeating dragons.
High Tide: Increases evasion of all party members.
Magic Break: Lowers magic defense of one enemy.
Phalanx: Allows Ronan to protect weak allies for several turns.
Reis's Wind: Grants regen to all party members.
Royal Shock: Heavy damage to all enemies and may inflict stop. Does not damage flying enemies.
Stormfront: Thunder damage to all enemies.
Tempest: Thunder damage to one enemy.
Terragon Surge: Water damage to one enemy. Enhanced slightly by Ronan's speed stat.
Vanguard: Temporarily raises Ronan's maximum HP and increases chance of being attacked by enemies.

Zenon's Abilities (Blue Magic)

1000 Needles: Inflicts 1000 damage.
Angel Snack: Removes all negative status conditions on party and heals minuscule amount of HP.
Aqua Rake: Water damage to all enemies.
Bad Breath: Chance of inflicting any negative status condition on all enemies.
Big Guard: Increases physical defense of the party.
Dragon Force: Increases target's attack power.
Equalizer: Does damage equal to Zenon's current hit points.
Exploder: Sacrifice own life to do fire damage to one target.
Fallen One: Reduces target's HP to 1.
Goblin Punch: Physical damage to one random enemy.
Graviton: Cuts all enemies' HP by 50% and may inflict slow or stop.
Hurricane: Wind damage to all enemies.
Lagomorph: Heals entire party for little HP.
Magic Hammer: Drains MP from the target.
Megaflare: Strong non-elemental magic damage to one target.
Vampire: Drains HP from the target.
White Wind: Restores HP and grants regen to all party members.
Zantetsuken: Attempts to KO all enemies.