Test build time! This build covers the rest of the first overworld map, from just after the Life Shrine up until the merging of Gaia and the Esper World. Expected level range to be at upon completion is 24-25 if playing casually, 27-28 if fighting everything, doing all side content, etc.
New Characters:
Adder (optional)
Archareon Stockade (optional)
Northdale (optional)
Ancient Armory (optional)
The Citadel
Citadel Sewers
Albrook (optional...ish)
Bavira (optional...ish)
Costa del Vita (optional...ish)
Marshtown
Marsh Cave
Leyton (optional)
Village of Zen (optional)
Horseman's Rest (optional)
Sodden Depths (optional)
Esto Yensa
Rodenia
Osteinchyl
Water Shrine (return visit)
Locations Not Enterable (since airship is now acquired):
Ancient Caves
Forlorn Cavern
Research Point
Rotunda of Revelry
Temple Kasion
Tower of Babil
Tower of Trials
New Camp NPCs:
Elise
Raine
New Marks:
Granaldo (Leyton)
Mad Oscar (Rivera)
Magus Sisters (Leyton)
Ogopogo (Northdale)
Phrekyos (Northdale)
Shell Dragon (Rivera)
Storm Dragon (Bavira)
TBD (Bavira)
New Nethicite:
Belhemel
Bismarck
Zolom
Doom
Flamethrower
New Abilities for Darius:
Darkwave (Level 25)
Debilitate (Level 28)
New Abilities for Elina:
Reflect (Level 26)
New Abilities for Jasmine:
Revive (Level 24)
Water Rondo (Level 28)
New Abilities for Laka:
Stop (Level 25)
New Abilities for Nobumasa:
Yurei (Level 22)
Raijin (Level 24)
New Abilities for Oalston:
Blizzaga (Level 28)
Firaga (Level 28)
Thundaga (Level 28)
New Abilities for Siegfried:
Retort (Level 24)
Minus Strike (Level 28)
New Abilities for Vahn:
Lancer (Level 26)
Reis's Wind (Level 28)
New Abilities for Vera:
Leviathan - Tsunami
Odin - Zantetsuken
Unicorn - Divine Trample
1. Gygas Arena: Partially functional now!
2. Revisiting Old Towns: East Branch, Meksicburg, Oaktown, and Trei are under Ivalician occupation and have received some minor changes as a result. All of the towns other than Trei offer some form of reward for visiting.
Nobumasa Changes:
1. Reduced base damage of Nobumasa's abilities slightly.
Vera Changes:
1. Reduced Vera's maximum MP so that she can't just go ham for so long with summons before needing to rest or use an ether.
2. Increased base damage of Vera's summons slightly.
1. Scenes that make the player move automatically, or forbid moving in certain directions (swimming underwater under Gygas Arena and the chase scene after Surgate Waystation) now run better and smoother thanks to some plugins generated via Grok.
2. Made the berserk condition less powerful. It's typically viewed as a neutral status ailment, so it should not feel like a big positive boon for the player when a character has been afflicted with it.
4. Reduced counter rate that was set for Black Belt, as I felt that it seemed to be letting the player counter nearly 100% of all attacks even though it was not set to. It feels more 50/50 now as originally intended.
5. Darius' mother now has a unique sprite and has had her name changed from Grace to Raine.
6. Vahn's mother, Elise, now has a unique sprite.
7. Buffed Emerald Shield's defense so that it fits in more in the post-Underworld armor shops.